Platform White Paper

Real people. Real matches. Real rewards in virtual worlds.

A member-first dating and social hub for Second Life and, beginning in 2026, OpenSim-based virtual worlds. Realmatch.Social combines curated venues, matchmaking tools, shared experiences, gifts, badges, messaging, and a closed-loop Game Token reward system designed for real people, not bots or scams.


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Section 1 · Overview

What Realmatch.Social Is

Realmatch.Social is a dedicated social and dating ecosystem built first on a Second Life region named Real Match, with expansion planned into OpenSim-based virtual worlds starting in 2026 (early testing underway in Alternate Metaverse).

It gives adults a safe, structured way to meet real people, go on dates, build friendships, and grow relationships in virtual worlds — without the chaos of random club hopping, fake profiles, or drama-driven groups.

The platform is guided by three core ideas:

The goal is simple: help real people find real matches in a comfortable, repeatable way, and reward them for taking part.

Realmatch.Social is operated by Virtual World Search Inc. and lives alongside a broader network of entertainment properties and venues, including over twenty live music clubs operated under the VMS (Venue Management Services) brand. Members can meet at Real Match, then go out together to events across this wider ecosystem.

Feature Map at a Glance

At launch, the Realmatch.Social ecosystem is designed around a clear, structured feature set:

Section 2 · Member Experience

From Arrival to First Date

Everything at Real Match is laid out to feel natural for a new member. They arrive, grab the HUD, and within a few minutes can be chatting, dancing, or sitting at a table with someone new. The same pattern will be mirrored in supported OpenSim grids as they come online.

Arrival & HUD Pickup

Members land near the Real Match office, where they:

  • Get the Realmatch.Social HUD/device.
  • Verify their avatar and connect securely to the website.
  • Learn how matching, connections, rewards, and safety pledges work.
  • Optionally buy premium membership or GTs with L$.

HUD + MOAP Interface

The HUD uses a MOAP (Media On A Prim) web interface with clear tabs:

  • Home & Matches — discovery feed and swipe mode, “I’m going” event picks, and spotlight profiles.
  • My Profile — core profile, badges, membership status, and preferences.
  • Photo Gallery — public, private, inbound, and sent images.
  • Connections — requests, active contacts, favorites, and blocked list.
  • Messages — inbox, sent, and trash views for connection-based messaging.
  • Dates & Events — upcoming events, RSVP tools, and date-night bookings.
  • Gifts & Wishlist — GT gift store, personal wishlist, and gift history.
  • Account & Safety — settings, privacy, safety tools, and help.

This keeps everything consistent: the HUD, the website, and the in-world experience are all the same system.

Lounge & Hangout

Comfortable seating and open chat areas make it easy to watch, relax, and join a conversation without pressure.

Private Screened Seating

Screened booths with sofas and tables create a semi-private feel for first dates, deeper talks, or just quiet time with one person.

Dining & Date Tables

Tables with food, drinks, and animations simulate a real date-night restaurant. Members can use them casually or activate full date-night packages powered by GTs.

Dance Floor, Radio & AI Bar

A large dance floor with custom radio and periodic DJs serves as a social magnet. The AI bot at the bar adds playful interactions and “going out” vibes, even during quieter hours.

Games & Future Add-ons

Game machines and card tables offer yet another reason to stay, hang out, and meet people through casual play. Additional themed areas and expansions can be layered on over time without breaking the core flow.

Section 3 · Profiles, Galleries & Messaging

How Members Present Themselves

Profiles in Realmatch.Social are built to show who someone is, how they like to spend their time in-world, and what kinds of connections they want to build — without forcing anyone to overshare real-life details.

Profile Fields & Visibility

A typical profile includes:

Members decide what to show publicly. Some details are optional and can remain private while still feeding into better matchmaking suggestions.

Photo Galleries: Public, Private & Shared

Realmatch.Social treats photos as a core part of identity and trust. Each member can organize imagery into:

Images can come from in-world screenshots, uploads to the Realmatch website, or direct references to Second Life texture UUIDs. Public gallery tiles show up on the profile page and within the HUD, while private and shared folders are kept behind the scenes.

Contacts & Address Book

Realmatch.Social maintains a structured contact system:

Contacts sync between the HUD and the website, so members always see the same list regardless of where they log in.

Connections & Messaging

To reduce spam and drama, Realmatch.Social takes a connection-first approach to messaging:

The messaging interface is familiar on purpose:

Random avatars cannot simply flood people with messages. Messaging and galleries are layered on top of deliberate, mutual connections — a core part of the safety model.

Badges & Profile Signals

Profiles can display badges for:

Most badges are earned automatically based on behavior inside the ecosystem, not purchased. A small number may be manually granted by staff for special contributions or community support.

Behind the scenes, badges are defined in a central badge catalog and stored alongside each member’s profile, so they appear consistently in the HUD, on the website, and in future partner experiences.

Section 4 · Matching & Discovery

Finding Real Matches, Not Just Random Avatars

Realmatch.Social gives members two main ways to discover others: quick Swipe Mode and detailed Search Mode. Both are built to support real connections, not just profile browsing or profile collecting.

Swipe Mode

Swipe Mode is fast and simple:

It’s perfect for casual discovery and gives shy members a low-pressure way to start.

Search Mode

When members want more control, Search Mode lets them filter by:

Over time, AI-powered suggestions can help surface especially compatible profiles based on behavior and preferences, without reading or analyzing private in-world IMs.

Section 5 · Dates & Events

Shared Experiences That Feel Like Real Outings

The platform is built around going places and doing things together, not just standing around. This keeps members engaged and makes every match feel more meaningful.

Date Night Packages

Members can use the HUD to:

Island Events

Regular events keep the region active:

Realmatch.Social benefits from the broader VMS infrastructure, which already supports dozens of events per day across multiple venues. Members can discover these experiences directly through the HUD and website.

“I’m Going” & Event Social Graph

Every major event listing includes a simple “I’m going” toggle:

Speed Dating Wing

A dedicated wing for speed dating sessions will:

This gives members a structured way to meet many people in a short time, with less awkwardness and clearer next steps.

Section 6 · Rewards & Progression

Rewarding Engagement, Not Just Spending

The Realmatch.Social reward system is designed to put everyone on a more level playing field. Members earn progress, badges, and Game Tokens (GTs) simply by participating.

What Earns Rewards

Members receive rewards for actions like:

Badges & Levels

As they participate, members earn badges such as:

Behind the scenes, badges are tracked in a structured system so they can be surfaced consistently across the HUD, the website, and future partner experiences. Levels and badges highlight positive, consistent members and give them visible status in the community without turning Realmatch into a pay-to-win environment.

A member’s visible “level” reflects long-term participation and positive behavior, not just how many GTs they have spent.

Section 7 · Game Tokens (GTs)

A Closed, Entertainment-Only Token System

Game Tokens (GTs) are the reward currency that powers gifts, date packages, and special features. They are intentionally a closed system: fun to earn and spend, but never cashed out.

Closed System Rules

GTs:

Over time, GTs may also be usable across other Virtual World Search Inc. experiences and partner sites that choose to support the same closed-loop system, while still remaining non-cashable.

Earning GTs

GTs are earned through engagement:

Rewards are random within a range. Early on this may be 1–50 GT per reward, and at higher levels it may increase to ranges like 100–400 GT. It is realistic for active members to earn 1,000 or more GT fairly quickly, just by being social.

Spending GTs

Members can spend GTs on:

Gift Store, Gifting & Wishlists

The GT gift store is tightly integrated with profiles and contacts:

This turns GTs into something that feels personal and relational, not just a number in a wallet.

Optional GT Purchases

While GTs are easy to earn, members can also buy GTs if they want to stock up for gifts or big moments, using:

The system is designed so engagement, not spending, remains the primary path to access.

Section 8 · Premium & Donations

Premium Memberships and Support

The core Realmatch.Social experience is free. For members who want extra visibility, convenience, and perks, there are optional premium memberships and donation options.

Premium Membership Tiers

Premium memberships are paid monthly in L$:

Premium is optional. Members can still enjoy Realmatch.Social and reach meaningful experiences using GTs they earn for free.

Membership Status in the Interface

Membership status is visible but not overwhelming:

Donations

Donations provide another way to support the platform. Donors may receive:

Section 9 · Weddings & Partnerships

Turning Matches into Milestones

Realmatch.Social doesn’t stop at first dates. For some couples, the natural next step is a wedding or commitment ceremony inside Second Life. To support this, Real Match plans to work with dedicated wedding providers.

Wedding Provider Network

Partners include:

GT-Funded Weddings

Members can pay for wedding packages with GTs:

Section 10 · Projections & Outlook

Growth, Gifts, and L$ Flows

As Realmatch.Social grows, it is expected to become a major social destination and relationship hub inside Second Life, with OpenSim support adding new communities over time. Below are directional projections based on typical patterns for successful community venues and virtual economies.

Member Growth

Month 1
≈ 200 members
Early adopters and launch attendees.
Month 3
≈ 5,000 members
Steady growth from events and word-of-mouth.
Month 6
≈ 30,000 members
Recognized as a go-to dating and social hub.
Year 1
≈ 100,000 members
A large, active, multi-timezone community.

Gifts & Weddings

With a culture of gifting and date planning:

Premium Memberships & L$ Revenue

With a projected member base of 100,000 and a 10% premium adoption:

GT Purchases & Donations

Additional flows may include:

Taken together, Realmatch.Social could support L$ flows in the range of 20–25 million L$ per month by the end of the first year, all while keeping the system free at the core and focused on engagement, community, and real matches.

These numbers are projections, not guarantees, and can be refined as the platform goes live and data is collected.

Section 11 · Safety, Privacy & Trust

Built for Real People, Not Surveillance

Realmatch.Social is intentionally designed as a low-drama, low-scam environment for real people. Safety and privacy are handled in a way that feels respectful, not invasive, and is documented in our Safety and Community Guidelines pages.

What We Do Not Do

What We May Use AI For

Where AI is used, it is focused on safety and quality:

Member Safety Tools

Safety is built directly into the contact and messaging system:

Members can also choose stricter modes (for example, “friends of friends only”) if they prefer a smaller but safer discovery pool.

Reporting, Blocking & False Reports

Members can block and report others for harassment, scams, inappropriate content, or guideline violations. Reports are reviewed by humans and assessed based on:

The technical design — connection-gated messaging, visibility controls on galleries, and clear mute/block tools — reinforces this: members should feel like they have control over who can approach them and how.

Knowingly filing false or weaponized reports — for example, using reports as revenge after a breakup or rejection — is itself a violation and can lead to warnings, limits, or removal from the platform.

Safety Pledges & Culture

In addition to tools, culture matters. Members are encouraged to:

These pledges are reflected on profiles through badges and signals, making it easier to find people who share the same mindset.

For more detail, see the public-facing Safety, Community Guidelines, Privacy Policy, and Terms of Service.